This article describes the steps for managing a Basic Hunt Group.
Hunt groups have the following limits on UNIVERGE BLUE® CONNECT:
- There can be overall up to 150 hunt groups on an account (Receptionist groups, Basic hunt groups and Advanced hunt groups summed up).
- The maximum number of agents who can participate in hunt groups on one account is 1000.
- The maximum number of agents who can participate in one hunt group that utilizes Ring All ringing order is 35.
- The maximum number of agents who can participate in one hunt group that utilizes Sequential, Round Robin or Longest Idle ringing order is 100.
Note: As part of fair use policy, these limits will be lowered on accounts which receive a higher than normal percentage of unanswered group calls.
- To learn how to configure menus, read this article on Managing Menu Tab in a Hunt Group.
- To learn how to manage greetings, read this article on Managing Greetings Tab on Basic Hunt Groups.
- To learn how to configure the Agents Tab, read this article on Managing the Agents Tab on the Basic Hunt Group.
- To learn how to manage log-in/out from Basic Hunt Groups, read this article on How to Log in or out of Basic Hunt Groups.
- To learn how calls are received in Basic Hunt Group, read this article on Receiving Calls as An Agent in Basic Hunt Group.
- To learn how to manage voicemail settings, read this article on How to Manage Voicemail Settings on Basic Hunt Group.
- To learn how to manage call recording settings, read this article on Managing Call Recordings on Basic Hunt Group.
- To learn how to manage the Reports Tab, read this article on Managing Reports Tab on Basic Hunt Groups.
This article discusses the following:
Managing a Hunt Group
You can manage additional parameters of the Hunt Group that you have created.
- Change the Name.
- Change the Extension.
- Assign new/un-assign Phone Numbers.
- Change the Ringing Order for agents assigned to the group:
- Round-Robin: Routes the call according to the list of agents, from top to bottom, redirecting the call to each agent according to the Hunt next agent after timeout. If the call reaches the last agent, it loops and starts again with the first one until the Hunt Group timeout.
- Sequential: Routes the call according to the list of agents, from top to bottom, redirecting the call to each agent according to the Hunt next agent after timeout. If the call reaches the last agent, it will be forwarded to the timeout destination of the Hunt Group.
- Longest Idle: Routes the call to the available agent who has been off the phone the longest.
- Ring All: Routes the call to all agents on the list at the same time.
Note: If selecting Round-Robin or Sequential, make sure the timeout of the Hunt Group is longer than the actual time it would take for a call to go through all agents on the list.
- Change the Time zone for the Hunt Group.
- Change the Location for the Hunt Group.
- Max callers on hold: The number of callers who may wait on hold for an agent to become available to take the phone call. When the max callers are holding, additional callers hear a message, which you can choose later under the Greetings tab, then they are sent to the Basic Hunt Group timeout destination.
Note: The default value is 30 minutes — 1, max — 100. - Agent wrap-up time: The number of seconds after an agent ends a phone call before the system routes the next incoming call to their phone. An agent is considered unavailable during this time. This allows the agent to make notes and prepare for the next call.
Important: If an agent is logged into 2 or more Hunt Groups, the wrap time will only be respected by (and known to) the Hunt Group through which the call was received. An agent in wrap status for the first Hunt Group can still receive calls from other Hunt Groups. To prevent receiving calls from other groups during the wrap-up time of the first Hunt Group call, read the article Hunt Groups: Universal Wrap-Up Time Setting. - Hunt next agent after: The period of time after which the call will be directed to the next agent of the Hunt Group.
- Unanswered idle time: The period of time for an agent to be temporarily removed from the Hunt Group call routing if they do not answer a Hunt Group call.
- Route group calls to an agent while on a personal call: allows the agent to receive a second Hunt Group call if on an active call. Answering this call will place the first call on hold.
- Call waiting: When enabled an agent can receive a second call while that agent is already connected to:
- a call in the same Hunt Group
- a private call if the Route group call setting is disabled
- a different Hunt Group call
- Timeout in seconds
Important: if selecting Ring All ringing order, make sure to set the timeout of each user to a greater value than the one set for the timeout of the Hunt Group. This is to avoid a pause at the user's timeout when receiving a call from the Hunt Group. - Timeout to can forward calls to the following options: HG timeout: Specify if the call should be routed if there are no HG members available to answer the phone call. Check to enable. When enabled, you can edit Timeout and Move a call to
- Phone Number. Specify the external phone number and timeout (how long this number will be ringing). If the call is not answered during the timeout period, it will be routed to Hunt group voicemail.
Note: If you set a long timeout call may be 'picked up' by the voicemail of an external number. Make a test call to confirm the routing is working as expected. - User
- Auto Attendant
- Hunt Group
- Voicemail: user
- Voicemail: current hunt group
- Voicemail box
- Phone Number. Specify the external phone number and timeout (how long this number will be ringing). If the call is not answered during the timeout period, it will be routed to Hunt group voicemail.
- Phone number timeout in seconds: the period of time the external phone you specified above will ring before the call will be routed to Hunt Group voicemail.
Note: this option will only appear if Timeout to section is set up to the external phone number. - Timeout immediately when all agents are logged out, if enabled, will route all calls to the Timeout to destination if all agents are logged out from the group.
Depending on the Ringing order chosen, you can adjust the following under Callers and Agents:
Important: If Timeout is not enabled, the default limit of 20 minutes of hold time will be applied to the call after which it will be terminated.
Call Loop Protection in Chained Hunt Groups
- HG 1 has a timeout setting to HG 2
- HG 2 has a timeout setting to HG 3
- HG 3 has a timeout setting to HG 4
- HG 4 has a timeout setting to HG 5
- HG 5 has a timeout setting to HG 6
- HG 6 has a timeout setting to HG 1
- Loop Protection Destination destination = HG's own VM
- Six loops are complete (the inbound call is not answered by the sixth Hunt Group or Receptionist Group or Advanced Hunt Group in the chain) and Call Loop Protection is triggered
- An Agent/Receptionist answers the call
- The call flow is changed to route to an object that is not a Hunt Group
Note: While the default number of loop hops is six, a lower limit will be placed on any accounts if it is determined that the hunt groups on that account are receiving a large number of calls that are going unanswered.
- On the left-hand sidebar menu, click on Settings to expand the menu options.
- Under the expanded Settings menu, select Loop protection. This will open the Loop Protection Settings page.
- On the Loop Protection Settings page, there is a section titled Hunt Group and Receptionist Group Protections.
- In this section, locate the dropdown labeled Phone call destination.
- From the dropdown menu, select the appropriate destination for calls that exceed the loop protection limit.
- Next to the Phone call destination dropdown, another dropdown allows you to select or specify the group that will receive the redirected calls.
Other features:
- Voicemail of the last object in sequence
- Company voicemail
- Basic Hunt Group’s voicemail
- Advanced Hunt Group’s voicemail
- User’s voicemail
- Auto Attendant’s voicemail
- Resource’s voicemail
- Voicemail box
- Hang Up